SCAMPER is an activity-based thinking process that can be performed by Cooperative learning. SCAMPER is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. This can be used in the organizational context as a technique for creative problem solving and as a toolkit to generate fresh ideas.
“Make it a habit to keep on the lookout for novel and interesting ideas that others have used successfully. Your idea needs to be original only in its adaptation to the problem you are working on”
- Thomas Edison
SCAMPER was first proposed by Alex Faickney Osborn in 1953. This idea was further developed by Bob Eberle in his book; SCAMPER: Games for Imagination Development in 1971. This technique seeks to undertake seven-step checklist to arrive at new ideas. SCAMPER is based on the notion that everything new is a modification of something that already exists and hence this tool helps you generate ideas for new products and services by forcing you to think about how you could improve existing ones.
SCAMPER is thought to protect students' creativity as they mature. SCAMPER was originally used by teachers to assist the students in choosing a particular topic and then develop it further through a structured process. After choosing an idea, the students were given a checklist where they were asked to perform the activity in steps corresponding to the letters in the checklist. In the organization context, this could be used as a toolkit for creative problem solving and help you overcome any challenge that the group may be trying to solve. SCAMPER can be used as n Idea Manipulation Tool to generate diverse ideas. SCAMPER can be thought of as a generic checklist with idea-spurring questions which is quite easy to use and very effective in generating ideas. Given below are the ideas associated with each of the alphabets in the word SCAMPER:
SCAMPER is based on the notion that everything new is a modification of something that already exists and hence rather than promoting the group to focus on original ideas, this tool provides a way to gather diverse ideas from divergent fields and manipulate them into your requirements or problem statement. We start by dividing our problem into different tasks and asking SCAMPER questions at each step to generate ideas. Let’s look at these steps.
Substitute comes up with another topic that is equivalent to the present topics. Substitute means to replace the problem, product, service, or process with something else. By looking for replacements or substitutes you can come up with new ideas that can change or improve the products, services, processes, systems, or people.
Helper Questions
'C' stands for Combine which means can we mix, combine with other assemblies or services, or integrate. Combine adds information to the original topic. You could combine several ideas, processes or products into one more efficient output. An example of a combination of two different products is cell phones with an integrated camera.
Helper Questions
'A' stands for Adapt/Alter which means can we adapt or alter, change function, use part of another element. Adjust identifies ways to construct the topic in a more flexible and adjusted material. Sometimes an idea that worked to solve one problem could also be used to solve a different problem. Netflix adapted to online streaming from being a DVD rental service.
Helper Questions
Helper Questions
P stands for Put to another use which means can we put this product to another user. This identifies the possible scenarios and situations where this topic can be used. Modify the intention of the subject. Think about why it exists, what it is used for, what it's supposed to do. Challenge all of these assumptions and suggest new and unusual purposes.
Helper Questions
'E' stands for Eliminate which means can we remove features and simplify. Eliminate removes ideas or elements from the topic that are not valuable. It’s about eliminating inefficient processes (‘waste’) with the goal of streamlining them.
Helper Questions
'R' stands for Rearrange or reverse, which means can we rearrange the features and see the results or can we tum reverse the order that is being followed now. Sometimes when you reverse the way a product is used; it will help you see things from a different perspective.
Helper Questions
So, whenever a new product or service is to be launched or the existing one is to be improved, the SCAMPER technique uses these questions as a checklist, and suitable changes are adopted and implemented.
Understanding Corporate Strategy
Management outlook and procedures have been revolutionized by more and more innovations over the recent years. It is no longer possible to follow traditional approaches to develop your organization's direction, its management as well its effectiveness. Senior managers need to be good decision-makers. In this section, we introduce concepts for strategy, strategic planning, strategic leadership, their exact meaning and associated terms, and how to use them.
In its simplest sense, decision-making is the act of choosing between two or more courses of action. Decision making is a key skill in the workplace and is particularly important if you want to be an effective leader. When decisions have to be made, there are several stages that you should go through to reach a practical solution. Understand the meaning and importance of decision making and how to look at it as a process.
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Generating Ideas using SCAMPER
SCAMPER is an activity-based thinking process that can be performed by Cooperative learning. SCAMPER is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. This can be used in the organizational context as a technique for creative problem solving and as a toolkit to generate fresh ideas.
Understanding Concept of Creativity
Part of your job as a manager is to foster new ideas. But how do you assemble a team with the right mix of skills and perspectives to promote creativity? Creativity is the ability to come up with new and different ideas or breakthrough fixed ways of thinking. Learn how to manage an intellectually diverse work group and their environment to produce more and better ideas that encourage innovation when developing products and work processes.
Change & Culture of Innovation
Predicting the future is a tricky business but managers need to have a future perspective in order to take business advantage and remain competitive. They need to drive and introduce constructive change to the business of the enterprise. The first step to creativity and innovation is to drive a culture of Innovation. Managers need to focus on developing future mindset all the time to keep pace with the unfolding future.
Process & Stages of Creativity
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Generating Ideas using Brainstorming
The brainstorming technique was developed by Alex F. Osborn in 1957 and brainstorming means where a team of members generates a large amount of alternative fruitful ideas on a specific problem without any criticism and then evaluates each idea in terms of their pros and cons. Brainstorming techniques fall into four broad categories: visioning, exploring, modifying, and experimenting.
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